How GRAVITY works
GRAVITY stands for Game-Rate Adjusted Value, Impact, Talent, and Yield.
It estimates a player's per-minute quality and adjusts for role, availability, and documented injury risk — measuring not just how good a player is, but how much of that ability a team actually receives.
In plain terms: GRAVITY = (how good per minute) × (how reliably he's on the floor), graded against the whole league by the same formula. No reputation inputs, no external rankings — the judgment lives in the formula, which is published in full and applied identically to all 644 players.
The scale
- 50a league-average minute
- 60+a quality starter
- 80+a franchise engine
- 97.8Nikola Jokić (2025-26 max)
Version history
- v1.0Jul 10 — initial 644-player ranking
- v2Jul 10 — Butler ACL correction (#13 → #58), kept on display
- v3Jul 10 — Cleaning the Glass filtered on/off integrated
Rating teams: TORQUE
Teams are rated by TORQUE: each player's GRAVITY score applied through the minutes he is expected to play, with rookies priced and minutes handed out like a real rotation.
The full mathematics
Every equation, weight, shrinkage rule, tier cut, and the complete injury-override table is published as a standalone technical document, typeset like everything else here.